Wednesday 1 June 2011

Dark Sun - Cell 17 : House Lavara

As I mentioned previously there was no game this week as I was out of town, watching a road race and all.

As such I'll use this post to highlight one of the organisations that is currently featuring in the campaign; House Lavara.

House Lavara is a trade house that was created by one of the players as part of their character backstory. I'm going to be purposely vague about which player created it so as to avoid spoilers as far as possible, chances are that this will be cryptic and read like my game notes ;p

The house is currently an up and coming trade house based in Tyr. On the surface they trade in textiles and have a very large interest in the gladiatorial games. Their support of the games have won them a large amount of fame with all levels of populace in Tyr and as such they are on the verge of taking their place as one of the major trade houses in the region.

Under the surface though the house is something completely different. House Lavara is ruthless family organisation that specialises in espionage and assassination. The original plan for the House is lost to all but the most ancient members of the family. The current head of the house is in the dark as to their original purpose and mainly just building towards political power.

Hargan Lavara, the trader that the group met in session 1, is a minor member of the family and as such mostly overlooked. He has recently made some discoveries that made him question his loyalties, as such he is currently make a play for power.

House Lavara has one very closely guarded secret, their ace in the hole, they have available to them a wrinkly old master of the way called Stone.
Stone is able to overwrite an operatives peronality and psyche completely, creating a totally convincing and impenetrable personality with its own memories, hopes, dreams etc.
These agents are programmed with explicit triggers and instructions to perform once those triggers are met. They form the core of House Lavara's assassins.

The player that created the house is playing one of these sleeper agents. Usually I really dislike characters with amnesia or anything which is mostly the player saying 'I don't want to do character history' but since this player is usually very invested in roleplaying the character I allowed it.

We had a very long talk about how it is most likely to play out and whether what I envisioned the rp-payout to be was the same as the player's expectations. In the end we settled on it playing out like a mix between the Family of Blood pt2 episode of Doctor Who (s3e9) and the first Bourne book. The character should be fairly straight forward at least until I start seeding the real personality and start toying with what's real and what isn't.

Really looking forward to it.
Sent from my BlackBerry® wireless device

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